Spintires is a 2014 off-roading simulation video game by UK-based developer Oovee Game Studios.[1] In Spintires, players take control of off-road vehicles and drive them through muddy off-road terrain to complete objectives. The game was released on June 13, 2014, and has since sold over one million copies. A spin-off game called MudRunner was released on October 30, 2017.[2]
Spintires is an all-terrain simulation video game which tasks driving through muddy unpaved Russian roads in aging Soviet vehicles with nothing but a map and a compass. The aim of the game is to transport cargo to its destination without depleting resources (such as fuel) or damaging the vehicle. There is both a single-player and multiplayer mode.[1]
Game Spin Tires Full Version
The game initially raised $82,684 on Kickstarter in 2013.[1] A few days following its release, Spintires briefly became the top-selling video game on the Steam platform,[1] and a month after it still retained a position in the Steam Top 10, selling over 100,000 copies.[6] In 2014, developer Zagrebelny alleged that Oovee took the money and cut off communication, which left him unable to update it. Oovee, however, has denied the allegations, saying Zagrebelnyy has been paid in full for the work he completed and that there is no breach of contract on the side of Oovee.[7] Later, both Oovee and Zagrebelnyy attributed the dispute to "communications issues", and said that an eventual sequel to Spintires was a possibility.[8]
In December 2015, Oovee opened up the game to its player base with Steam Workshop support, seeing the release of its truck and map editor. A news post on the Spintires Steam page by Oovee, suggested that Spintires was not over as many had suggested, and showed signs of further graphical improvements and additions to gameplay.[9]
Spintires was released on June 13, 2014, and had sold more than 100,000 copies by July.[11] Spintires has received mixed reviews. Christian Donlan of Eurogamer placed Spintires onto the site's "Games of 2014", writing, "Spintires can make a set-piece out of a puddle. Spintires can make precisely zero mph feel like knuckle-splintering stuff. Spintires is a roguelike in which you load the game up, roll a wheeled character, and see how far you can get on a single tank of gas", and that it was "ugly but beautiful, and fixated with the beauty of ugliness."[12]
Phil Hartup of New Statesman rated Spintires as the video game with the Best Visuals of 2014, claiming, "What I saw in Spintires was mud. The best mud I have ever seen in a game. I saw mud that splattered and squelched and I saw water that flowed around in the treads of the tyres of my truck and pooled in the mud furrows. I would stare at it, and not just because I was often hopelessly stuck. It might be a low key game about trucks and trees, but there are a lot that other games should learn from Spintires."[14]
I spoke to Spintires studio Oovee in early 2016 and chatted at length about the bumpy course of its game's development. The chat was prompted by fan concerns that Spintires was not being kept updated, and fears that Spintires' original Russian programmer Pavel Zagrebelnyy had quit the project after a bust up over money.
Fast forward a year and here we are. As recently as this week, Spintires players were still leaving Steam reviews complaining that the game had been abandoned and still needed finishing. Clearly, work was being ploughed into the standalone Mudrunners update instead.
Personally I'm loving this game. Forget Doom, this is the true "miracle port" on the Switch. CPU intensive simulation, vegetation everywhere... There is a real zenlike feeling to chugging your rig along at 10km/h, carefully maneuvering around every dip and puddle... At that speed you can fiddle with the camera on the right stick the whole time too. Then the trail you've been following crosses a raging river and you find yourself up to your windows in water, winching and re-winching just to make it 5m further forward... It's relaxing and satisfying and surprisingly beautiful in the graphics department too, although handheld takes a big hit to resolution. It's worth every cent and there's nothing else like it, especially on the Switch.
I can concur that this game is definitely addictive! I bought it physical and in my opinion you get a lot for 30 quid. It's not for everyone and definitely a niche game but I have not put it down since getting it (warframe is on the back seat for a while) . I would say it's part simulation (heavily simulated) and part strategy. For example: I took my jeep out for a scout looking for the best route to drive a truck up to the logging depot to collect said logs which is the crux of the game. After getting stuck and winching out of some rediculous deep bogs I found a short cut of sorts down what looked to be a flooded path. Easy I though, looks fine. Jeep innit? That will get through... 10 mins later after almost submerging it I rolled it. Ok that didn't work. Sent lorry out to same location to rescue jeep. Managed to get near enough to winch jeep out and then repair it to continue on... but then the truck runs out of fuel because I forgot to fill up the tanker on top before I set out! Honestly I have not had this much fun driving 1 mph in a forest full of mud in a long time. Graphics are great too and the physics engine that creates the mud and water , and the fact that everything is permanent - ahh there is my track I made earlier, follow the mud gouge- is quite an impressive feet to behold frankly. If you are on the fence I say buy. Don't let the price put you off.
What is the throttle control mapped to in the Switch version? I think in a game like this that's trying to realistically simulate driving in very low traction conditions, throttle control would be a big part of the challenge. I'm curious, did they map throttle to one of the triggers, or to an analog stick?
Just bought it. I can confirm that it looks about 90% as good as it did on the Xbox One, and it actually feels perfect on the Switch. Having a portable version of this game is just amazing, if I got this on the PS4 or Xbox I would probably be a bit disappointed considering the similarities to the previous game but everything about it seems perfectly suited for the Switch and a very worthwhile purchase on this platform. In racing sims the lack of analog triggers would be an issue but in this game you are usually just trying to manage your transmission and giving it full gas whenever you are accelerating. That and the graphics look fantastic as a Switch game, the environments are huge and have all kinds of deformation and the trucks are very well detailed showing off damage, mud, and all the ways they react to how they are being driven over the environment. Normally the lack of detail on the interior would bother me on the Xbox but on the Switch it feels just right. It honestly fills a niche I think the console desperately needed, and it isn't for everyone but if you are interested in mudding and trying to carefully get around a big open environment it is very satisfying. This is a 9/10 in my book, overall I am very impressed with the quality of this port, it is probably one of the best ports I have seen considering what it is like on other consoles.
At the heart of it all is a tiny game largely made by an individual who loved watching big trucks drive through harsh, muddy terrain and wanted to share that love with the world. And while that love may have spawned a successful, beloved franchise of games, the future of all three may now hinge on a tense and mysterious legal battle culminating at the end of this year. Unfortunately, none of the people fighting in it appear to be telling the full story.
That truck fascination stuck with Zagrebelnyy, and while holding down a day job at Saber, Zagrebelnyy began tooling with a physics-based off-road driving sim tech demo in his spare time. It was the seed of what would eventually become Spintires. Early versions of Spintires are fairly simple, but what was most notable about the demo was its terrain deformation physics system, which would go on to become a key part of Spintires and its subsequent sequels.
The arrangement between Zagrebelnyy and Oovee continued for several years, until Oovee took Spintires to Kickstarter and successfully raised 60,935 in 2013. Around that time, Zagrebelnyy parted ways with Saber to focus full-time on Spintires, and a full version published by Oovee was released in 2014. It briefly became the best-selling game on Steam, and remained in the top 10 for weeks after, selling 100,000 copies in just 18 days. Milsom told me in our call that it even outperformed Grand Theft Auto for a few days.
"Sad news... just seemed like the development process started, I almost finished my map and tools to develop mods (free upgrade)... as our Englishmen from oovee together with the loot disappeared," he wrote in a post to Russian social media platform VK as preserved by a PC Gamer report. "I don't have permissions to upload the update to Steam. So now I'll complete and release map editor, in the version it is now, and this will be end of Spintires."
Various sequels of this game have been related consecutively. The game has earned commercial and critical success worldwide and developers are looking forward to releasing further sequels of this series. Read below to know more about Spintires Mudrunner.
The appeal of this game lies in its vividly portrayed Siberian landscapes, muddy terrains, rough landscapes, and untamed environments. The muds sometimes get into the tyres, bringing the vehicle to a halt. To carefully cross the muddy paths that come in your way, one has to know the technique of differential lock and power winch.
Unlock every round and get a chance to drive all the 19 vehicles that Spintires Mudrunner has to offer. Each has its features and equipment. So players never get a chance to feel bored with driving the same vehicle and using its same old features. All through the game, players have to endure deadly conditions, perilous wildlife creatures, and untamed environments and lands. 2ff7e9595c
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